One if the longest instances in the Outlands, and the only in Auchindoun Shadow Labyrinth is one of the most entertaining instances. It is by far not the easiest instance and at times with the variety of bosses will make you question your skills. This instance is for level 70 players only.
First off to access Shadow Labyrinth, you or at least one person in your group will need the key from the Sethekk Halls instance. Once you or your group have that key the game is on and ready to go. Time to prepare and attack. There are mobs and bosses that you will need to conquer and kill. Be sure that your group is fully prepared. You do not want to go into this instance without preparation and information. You and your group should always be prepared as well as have the information about any instance before you go in. You do not want to be killed.
One of the easiest bosses is Ambassador Hellmaw. You will definitely need your healer and have your tank DPS. Also you will need your group wide fear ability. For the most part the mobs before this are relatively easy and should not cause any damage. The next boss you will come across is Blackheart the Inciter which is still an easy boss to kill, but is a bit harder than Hellmaw. He has standard abilities and does 2000 damage. He does have the ability to mind control all the members of your group every minute and will be able to do this for 15 seconds. You should not have a lot of damage done by this, however do not allow your healer to run out of mana.
You will next run across Grandmaster Vorpil who has a Shadowbolt Volley that will cause 2000 damage to all group members hit. You will want to watch for the voidwalkers and kill them as soon as possible. Grandmaster Vorpil is able to teleport the whole group and do Rain of Fire, just make sure to get out of the way as soon as possible and it will not cause that much damage. The last and final boss is Murmur who can not move from his starting location. Murmur has three abilities that can cause a lot of damage. One is Murmur's touch that causes 2000-3000 damage to the player and everyone around him. The next is the sonic boom that will decrease your HP and movement speed by 90%.Another ability that will cause 2000 damage is Resonance, which causes the next spell to double which would 4000 damage. To avoid this make sure that someone in your group is always in melee range.
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